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Saturday, July 15, 2023

How to Gundam or a guide to getting into Japan's sci-fi juggernaut

 PC power problem fixed, kind of... point is I'm back. I'm working on a side project voted on by my blog's readers, which will be posted here on a slower week. I instead had a burst of inspiration and decided to dedicate the next article to this as a lead in to my review of Turn A Gundam which will be another article I get to in the not too distant future. In all my life I have been told twice one of the most difficult things I've ever had to answer. "You're so passionate about Gudam it makes me want to get into it, where should I start?". The question that fills me with so much happiness for a few seconds before I am overcome with dread and anxiety and soon cursing myself for not having an answer, as well as worrying I am being seen more and more as one of those insufferable people who makes one or two things they like their entire personality. The reason I've never had an answer? The franchise is big, enough said. That's a gross oversimplification, but it is the main reason. It's a huge franchise spanning 40 years, so I wanted to sit myself down and force myself to answer the question, which I will finally answer here and now. Also I recommend listening to the original version of "Ai Senshi" while reading this.



I've gone over the franchise's history before, but I will do it once more for those who haven't read any of my other Gundam articles, this time in more detail to explain some of my points regarding the various series and it's place in this question. This will help lead me into where to start and how you should approach it. Yoshiyuki Tomino, a writer on the original Astroboy/Mighty Atom anime series, had his directorial debut with an anime adaptation of Osamu Tezuka's (Tezuka is the Japanese Walt Disney and his works have been plagiarized by Disney) Triton of the Sea manga. He would become more involved in the mecha scene during the mid seventies in directing the first half of "Brave Raideen", which would really kickstart his working relationship with Sunrise, and then he would produce "Super Electromagnetic Machine Voltes V", part of a trilogy of shows by the other "Brave Raideen" director: Tadao Nagahama. This trilogy was revolutionary for adding human drama and a level of seriousness and darkness to the Super Robot Genre. Tomino himself would run with this for his own shows Sunrise let him create including "Invincible Super Man Zambot 3" and "Invincible Steel Man Daiturn 3", huge successes over seas, but moderate successes at best in Japan. His next series tried to be a grounded and gritty war series, trying to reason the so called "giant robots" as not the righteous answer to some menace, but big metal war machines used in grunt warfare. He asked mechanical designer Kunio Okawara to make more realistic, practical and compact designs in contrast to the "super robots" of mecha shows at the time, and created the revolutionary "Mobile Suit Gundam" with Yoshikazu Yasuhiko, (Most of the art in this article is his) the character designer of several super robot shows like "Comabattler V" (predecessor to "Voltes V") and "Zambot 3" as well as creating his own series years before.


"Mobile Suit Gundam" flopped and was cancelled because it was too different from what people were used to. A serious character driven series that is slow and takes its time to get to the action was just weird, especially when Tomino wanted viewers to take away their own message from the series. However toy sales were through the roof and because money talks, the remaining episodes were aired and the show did exceedingly well in reruns, creating the "real robot" genre,  a genre that would become home to many more famous works in the future such as "Neon Genesis Evangellion", "Full Metal Panic", "Code Geass" and so many more. Following the sudden surge in popularity Tomino would compile the series into three movies with newly added footage, and then go on to make many other mecha shows like "Aura Battler Dunbine", "Heavy Metal L-Gaim", "Combat Mecha Xabungle", and arguably his most important non Gundam work "Space Runaway Ideon", a show Evangellion's creator skipped his first day of collage for just so he could watch its premier. Tomino was eventually convinced to make a sequel series: "Mobile Suit Zeta Gundam", thusly franchising Gundam and further cementing it as Japan's premier sci-fi series. He would keep working on the series as a franchise until quitting in 1993, and leaving the franchise behind after Sunrise kept asking him to soft reboot the franchise for the sake of attracting a new audience that never came until after they hard rebooted it many times without him. Since then Sunrise has made several stand alone Gundam shows and Tomino has returned to the franchise a couple times, and that leads us back around to the question that started this article to begin with... "Where do you start with Gundam?"

Now the first and most obvious thing is to approach the franchise's original timeline: The Universal Century, chronologically. I am a weird person, and I like "Mobile Suit Gundam" a lot. A rag tag group of teens having to take up arms to stop the tyranny of Zeon while being pursued by the legendary Char Aznable, one of the most famous anime characters ever. It is an interesting series, but it is weird. However I will tell you right now that everyone who says to get into this franchise you must tackle it chronologically and start with that show is wrong. Yasuhiko was overworked half to death making that show and he was hospitalized working on it. The show's production was even more hellish without him, and what was supposed to be 52 episodes was cut to 39 and they had to fight to get it up to 43. It is seen as a turning point in animation over in Japan, however it does NOT hold up as well as I wish it did. I low key hate the way modern anime looks, so the art style of this show appeals to me, but I know it will probably scare off viewers who hate the way old animation looks for no good reason. Also the pacing is off. I am kind of glad it didn't reach 52 episodes, because barring some hardly explored backstory for some characters that is set up multiple times for a further explanation that never comes, the show seems to want to dedicate some episodes to just filler stuff. Some of these like the episode where Amuro disables a bunch of bombs on his Gundam are actually surprisingly interesting, while some like the episode where they look for salt is kind of worthless barring a nice interaction or two. Some say watch the compilation films, because they are considered the canon way to watch the series, but I will tell you no. Because you miss so much notable stuff, like Ramba Ral, A lot of Matilda's interactions with the Whitebase crew that really built up to one of Amuro's most pivotal character growth moments in the series, and more. So how should you approach this?



Ladies and gentlemen you may remember when I mentioned Yoshikazu Yasuhiko being hospitalized through overworking on "Mobile Suit Gundam". Well afterwards he kind of laid low in regards to animation. He did his own mecha series: "Giant Gorg" in 1984, as well as directing the anime adaptation of "Kaze to Ki no Uta", but he mostly focused on manga. He did return to the franchise do character design on Zeta Gundam and Gundam F91. However his focus was almost exclusively on manga, with "Venus Wars" being a big success for him and he even made an anime film adaptation. While all that is great, especially "Venus Wars", his definitive work came after the turn of the century. Sunrise approached him with the offer to retell "Mobile Suit Gundam" in manga form as an anniversary project.. Yasuhiko being a major creative force on that series and his hospitalization hurting the production greatly, he felt like he was responsible for it and after a lot of time sitting on the idea, he decided this this manga would be his chance to make things better. After a lot of time thinking about it he accepted the offer. He said he wanted to published a hundred pages at a time and with water color so they created the Gundam exclusive magazine "Gundam Ace" to publish his manga the way he wanted and to show his beautiful water color lustrations as he intended. This manga adaptation: "Mobile Suit Gundam: The Origin" is the definitive way to experience that series. The action looks great, the illustrations are amazing, and you can tell so much more in a book format than you can a TV series or movie. The manga not only shows an ideal version of "Mobile Suit Gundam" not hindered by production woes, but also makes many creative changes for the better, like having Sleggar Law join the crew much earlier, or multiple volumes dedicated to showing us just what lead to this war and how many of our important characters got to where they are. You might think this backstory is trivial, but no, I assure you it goes a very long way and is executed and told masterfully. If you're worried about the changes to the series made in adapting it to manga making this it's own timeline disconnected from the canon, I must tell you that it doesn't matter. Hardly any of the changes made have any impact on future events of the series. So you can comfortably read this and then go to the "Zeta Gundam" anime series or "Stardust Memory", a 14 episode anime OVA showing the events leading up to Zeta. Following you reading Origin you could do many things.

So I mentioned going directly in chronological order with the anime stuff after reading Origin, which is what I recommend, however let's assume you want to keep reading because reading is awesome. Let me tell you about Hiroyuki Kitazume. Kitazume got his start as an animation director for Tomino's works "Aura Battler Dunbine" and "Heavy Metal L-Gaim", then doing character design on "Super Dimension Cavalry Southern Cross". He was the animation director on Zeta Gundam and like Yasuhiko before him felt the strains of a rough production, though not nearly to the same extent, as a lot of the hardships there originated from Tomino himself and the intense depression he got into while making Zeta. Kitazume did all that again making Zeta's sequel series "Gundam ZZ", now doing character design in place of Yasuhiko as well as the film "Mobile Suit Gundam Char's Counterattack", where he had the same job. He would fall out of relevance following two of his own OVAs "Moldiver" and "Genesis Survivor Gaiarth", and "Yamato 2520" getting cancelled in the midst of a lawsuit. So he stopped doing big jobs and resigned himself to key animation on things like "Dragonball Z" and "Ah! My Goddess" until the 2000s when he was offered his own Gundam manga despite never working on manga before. Kitazume made "Char's Deleted Affair", a follow up to "Mobile Suit Gundam" where that show's main antagonist Char Aznable is hiding out with most of Zeon's remaining forces after the explosive final battle of Mobile Suit Gundam. It gives backstory to a lot of what changed him and happened with him before Zeta, which is nice because there are many scenes where there is implied history with him and other characters and things that we just don't learn more of in that series or ZZ. From here you could go chronologically when you are finished, and go right to the "Stardust Memory", or... maybe you want to keep reading because reading is awesome. The OVA taking place between "Mobile Suit Gundam 0083" and "Zeta Gundam" would get remade in manga form with that OVA's writer contributing to the writing side of things. That remake "0083 Rebellion" is incredible and just finished a few months ago as of writing this. 

Kitazume would keep working on manga with "Mobile Suit Zeta Gundam: Define", which is to Zeta as Origin is to "Mobile Suit Gundam", only Zeta Define is not a total replacement for Zeta like Origin is for it's respective series. It is a manga retelling of Zeta that makes some creative and story changes, and as the world's biggest Zeta fan I can tell you that this manga is incredible. He works on it with Kenichi Matsuzaki overseeing and editing it. Matsuzaki was a script writer on  "Mobile Suit Gundam", "Space Runaway Ideon", "Macross" and the 1980s "Astroboy/Mighty Atom" anime series. Him being here assures less weirder things happening than there were in Char's Deleted affair and some more quality control and editing, as well as a new creative helping to bounce around ideas. Though there is a few issues. Yes, Kitazume's style doesn't translate to manga the best, leaving his illustrations to look like anime screenshots with flat textures, but it is really good. As of writing this it is still going, having surpassed Origin in number of years it has been running. As of posting this it is about 2/3 way through the show's story. A part of that is because so many episodes were important to Zeta that there isn't much excess to trim like there was with "Mobile Suit Gundam". It is not an actual sequel to Origin, but you can read both Zeta Define and Char's Deleted Affair right after Origin just like that with no issue, same thing if you want to squeeze in 0083 Rebellion as well. While we have nothing for ZZ and probably never will get anything for it, there is something for "Char's Counterattack". While making the movie tying up all the loose ends and arcs in the original Gundam saga, Tomino's script was rejected and he had to rework it, leading to his script becoming the novel "Char's Counterattack Beltorchika's Children", which has also had a manga adaptation. This adaptation is great and really brings the novel to life in a more accessible form, another very recommended read.

Cover art to Zeta Define volume 1 drawn by Hiroyuki Kitazume


So maybe you don't want to read, be it a lack of interest or the TikTok Youtube Shorts brain rot destroying your attention span. Yasuhiko was asked by Sunrise to adapt Origin, to which he directed a 4 episode OVA series focused flashback stuff. It is absolutely incredible and is peak Gundam. Yasuhiko made a follow up film adapting the episode "Cucuruz Doan's Island" into an anime film with the team behind the Origin, intent on remaking that episode as a movie. The episode was removed from releases and airing by Tomino because he felt it showed the production of Mobile Suit Gundam at its worst, making it a sort of lost episode. People grew attached to it, and thought the idea of Amuro befriending and respecting a Zeon soldier who saw the horrors of war first hand was great. The movie is incredible and a great watch. If you want you could probably just watch Origin's OVA, the first "Mobile Suit Gundam" compilation film, the Doan's Island movie and then the last two "Mobile Suit Gundam compilation films, and just go chronologically from there. It works so long as you can overlook Slegger being the Whitebase crew in Doan's Island when he wouldn't have been with the crew by that point in the canon timeline. 

So let's pump the breaks and stop for a second. Maybe this is all too big an ask for you, and that is understandable. So what if you don't want to dedicate so much time to Gundam before you even figure out if you're truly interested? Well this is where things get really open ended. Watching the entire universal century is a huge undertaking, especially counting F91 and Victory, and especially more so if you check out most of the side mangas and stuff. So let me tell you a more manageable approach, and the one Sunrise and Bandai themselves want you to take. So starting in 1994 Bandai has hard rebooted Gundam with every new series. (with the exception of Seed Destiny) Tomino himself has even continued this trend when he returned to the series with Turn A and Reconguista in G, the latter being after the Universal Century (or after Turn A depending on who you ask) and Turn A giving an in universe explanation for all of these stand alone shows and timelines placing everything o one timeline. The first of these standalone hard reboots: "Mobile Fighter G Gundam" is a bit divisive, with a lot of that being the show is a more absurd self serious super robot anime, in comparison to Gundam everywhere else being exclusively real robot. The show is basically Gundam meets Dragonball, and that is no exaggeration. From there we ended up getting many new standalone shows. If you want to just watch one of these I just recommend looking into them and picking whichever one seems interesting to you, be it the plot, look, word of mouth, etc. Maybe you want to watch Witch From Mercury because of the positive word of mouth and being the most popular Gundam series since Seed, (or because lesbians) go nuts. Though if you're still interested in the Universal Century or you don't have a lot of free time and want a smaller thing that is less of a commitment, than you're still in luck. There are many stand alone stories that you are more then welcome to experience, with the various OVAs. "War in the Pocket" is a cool 6 episode OVA about a kid who befriends a Zeon soldier sent on a suicide mission. "08th MS Team" is a great 12 episode standalone series about a team of Federation soldiers working in the jungle during the war from Mobile Suit Gundam, and it has a great compilation film adding an all new character to serve as a clever framing device, and making it a perfect companion piece to that series. Unicorn for some weird reason is something that seems to be a magnet to newcomers to this franchise, and to its credit, it is great, putting a capstone on the Zeon vs Federation thing. Gundam Thunderbolt is an awesome 8 episode OVA adapting of the first six volumes of one of the franchise's best mangas, and bringing us one of the most gripping and morally grey stories in the entire franchise. I already mentioned Stardust Memory. So many options to choose how you want to experience this franchise.



You may notice most of the artwork I shared didn't predominantly feature cool robots in action poses or anything like that. That's because despite being the key factor in the billion dollar Gundam model kit business that has has kept this franchise going since the beginning, they aren't what Gundam is about. Ultimately Gundam is a show about its characters and its commentaries and messages first, and about whatever mecha stuff second. If you come in purely for cool robot and mecha action, there is plenty to go around, but you may be disappointed and In the end though, you can just disregard this. This is just my answer to a question I've been asked a few times. You can approach the franchise however you want or just forget this entire thing completely, it doesn't matter. Though if this franchise strikes a cord with you, than you're in for one incredible ride if you want to whole heartedly tackle this franchise, one so near and dear to my heart, and one I will ever stop professing my love of.

If you have any follow up questions feel free to reach out to me with the contact information provided in the blog's first post. Have a great rest of your day.


Saturday, May 6, 2023

My Breakdown of the End of Gundam's Universal Century part 5: Gundam Reconguista in G series review, classic Gundam reimagined in a weird way for new and younger viewers. Reguild Century

Gundam is a series that has more fans than you think, and like any franchise it's impossible to please everyone in the fanbase. Gundam Seed had ushered in a new era of Gundam and roped in tons of new fans. Gundam 00 carefully tackled subject matter that appeal to a wide demographic of people, especially younger viewers and western viewers, and it is seen as one of the best latter day Gundam shows. However when Gundam Age, a series made in collaboration with Level 5 games, underperformed it kind of left everyone at Ban-Dai and Sunrise scratching their heads. It wasn't until they took a chance and adapted the Gundam Unicorn light novel series that they had struck gold again and found something that pleased most of the fanbase, leading to surge in content taking place in the Universal Century that we are still seeing the effects of to this day. This opened the floodgates for the topic of today's article: "Gundam Reconguista in G".

Series creator Yoshiyuki Tomino had claimed during Gundam Seed's airing in the early 2000s that kids and young audiences probably will have a hard time relating to the Gundam shows of old because they never had to grow up in a traumatic post war era or during the cold war. They would have a hard time relating to those characters and their struggles as well as viewers from that time period could. He then said Gundam was best left in the hands of younger people who could tell new and fresh stories for generations to come. That was the end of it, and everybody understood because the franchise was kind of like his poison and he had just given it proper closure. However all of that was thrown out the window when he had began writing a new sci-fi novel. Whether or not this novel was originally intended to be its own thing or a Gundam related work is unknown, but we know that it evolved into a Gundam series over time. Around the late 2000s he canned this novel and approached Kenichi Yoshida (famous for his work on "Overman King Gainer" and "Eureka Seven") to start creating character designs. Tomino went to Gundam Ace magazine to talk about the scrapped novel and that seemed like the end of it. However in the early 2010s Tomino had pitched an anime based on his scrapped novel to Sunrise, and surprisingly they said yes, and they gave Tomino the green light to go make what he intended to be his final Gundam series, and one made in celebration of the 35th anniversary of the franchise. With Tomino directing and serving as the creative mind behind the series, as well as Kenichi Yoshida serving as character designer and being in charge of animation, we were in for a promising series. The series was named "Gundam Reconguista in G" using the Portuguese word "reconquista" meaning to conquer something again. Tomino wanted a hard G sound (because Gundam) and put a G in there to give it the title. As always I am going to be as spoiler free as possible, with my plot synopsis only spoiling the basic story set up in the first few episodes.


It is Reguild Century 1014, this century has replaced the Universal Century, as the Reguild Century is an era of peace where the technology of the Universal Century is left behind in favor of establishing world peace free from the chains of conflict that plagued the Universal Century. Everything from the Universal Century is nothing more than history, with space colonies no longer being a thing as well. The peace is maintained by a taboo placed on the advancement of weapons and Universal Century related technology, which all countries uphold. One boy Bellri Zenam is training to be a soldier in the capital guard, the defense force of the Capital Territory. This country is important as the special photon batteries that serve as humanity's clean source of energy are outsourced from a special elevator that reaches from the moon to the capital territory. However during a training exercise Bellri encounters a new Gundam unit known as The G-Self and a mysterious girl he feels some connection to. With the emergence of this new Gundam unit comes accusations between nations of the taboo being broken, and Bellri resolves to find where this Gundam came from so he can stop a new war from breaking out and to help this mysterious girl he feels a connection to.



So that's the general story. There is a lot of people including Tomino himself who states the series takes place after Turn A, but a lot of the technology and references in the show supports it taking place after the UC instead, and the status of things on the moon and regression of moon technology doesn't support this either, and Sunrise themselves also say officially that it takes place after the Universal Century, so for all intents and purposes I will say it takes place after the UC and before Turn A. However I personally agree with Tomino's idea that it is post Turn A, by reasoning of thigns like the Moonlight Butterfly. G Reco was received among the fanbase with a resounding "meh" here in the west, and some unfortunate underperformance in Japan despite some level of praise. I don't like to be a contrarian because it's a bad label, but sometimes I just feel like I am when it comes to this franchise. Either that or I am a some obsessive fan who will take whatever this franchise presents me with in stride. When I like something I can look past the flaws and see something wonderful, I feel like this allows me a better understanding of whatever piece of media I am consuming in some ways. I feel this way towards G Reco, but I've also done a lot of digging into the series and its production. First I'm going to do my usual defense of the series and critiques, both with minimal spoilers and one where I talk about more spoilery critiques, than go into what I love about it and all that good stuff. Still you may skip the next four paragraphs if you wish to remain spoiler free.



The first critique is the writing. I've heard from some people that the dialogue is poorly written. No it isn't, Tomino's way of writing things is just weird, and it has evolved since his original 14 year tenure with the series. If you've kept up with Tomino's post Gundam works and/or have seen his early works you know that he writes in his own distinct style, which is a big reason why all his works stand apart from anything else in the UC. Seriously compare the writing in the second half of Gundam ZZ to the writing in Unicorn and it's night and day. Nothing against Unicorn, but doesn't feel very UC compared to say Zeta because its writing is more direct, especially in the dialogue. And many of Fukui's thought processes behind things in the UC are different from Tomino's. It's just not as smartly or poetically written as Tomino's earlier Gundam stuff. People didn't notice this as much in the earlier Gundam works because those shows had a big legacy to them and were influential, G Reco is more so this weird passion project of Tomino's that he made and it doesn't have the same weight or impact as those shows and more people feel less inclined to look past many things here present in other shows or less inclined to just like it because of that. This is only an issue if you aren't used to Tomino's writing style. Second is the pacing. The show is only 26 episodes and three times it introduces an even bigger threat to center the conflict around. Part of this was Sunrise and Ban-Dai's fault. It wouldn't be a Tomino Gundam project post Gundam ZZ without Studio meddling. It's not known exactly what went on because the show's newer and production related stuff on it was still being done as late as 2022. (I'll get there in a bit) However it appears that the show was in fact cut to 26 episodes, making it the shortest Gundam series to not be a spin off until Witch From Mercury broke this record with 24 episodes. I can't imagine this show fitting a 50 or 50+ episode run like intended, but there are a lot of plot points that are underdeveloped and a lot of characters introduced late in the series that we don't spend enough time with. I will admit that yes, this does make some of the emotional beats not hit as hard as they should. This also means only the two main characters get major development, and most of it is in the middle of the series and some in the second half. The pacing does suffer for this too, because this means the show is always moving forward and stopping to let you get a chance to take everything in only a very small handful of times. This is an issue, but not one that is exactly Tomino's fault. I see people complain that the conflict doesn't feel very high stakes or anything, as it's just a power struggle between a couple factions and Bellri is right in the middle of it. For those people I simply must point out that this is a completely modern and realistic conflict, and it is something not typical in mecha anime, which is what Tomino was going for. He wanted to make a Gundam series that had elements of those classic Gundam shows, but with a modern and understandable conflict at its heart and a resolution younger generations could relate to better. If anything this only makes me like the series more because Tomino was telling a new story to pass on his ideas about Gundam in the hands of the younger generation of fans and creators, all with this new series as his means of doing so. The series was intended to be modern and fresh, but very much so a Gundam series at it's core. Its a show meant for newcomers to the series, with its references to classic Gundam and adherence to the same timeline, but its new setting and style.


People complain that they used this art style used in this show for nostalgia reasons or to look retro, but that's not the case. This art style was just the one Kenichi Yoshida had adopted after his extensive work prior. He was hired on by Tomino because they worked together previously on Tomino's last two mecha projects Turn A Gundam and Overman King Gainer, and Tomino obviously liked working with him. This is something that could be understood with just a bit of research, but oh well. The animation is another thing which is criticized for looking a bit rough, and that ties into the complaint about the art style too. This is because of an after effect used on the animations to mimic the flow and look of hand drawn animation on something animated digitally. Though I understand this is an effect not everyone will like, because it does clash a bit with some of the beautiful looking digital backdrops of the series and some of the sparingly used CG. I see people complain about the mechanical designs, the G-Self's backpacks and the Recten and Recksnow in particular. The Recten is a construction mobile suit because the taboo forbids the creation of new UC type weapons, hence their tools being usable as improvised weapons. The Recksnow is just the same thing but with added armor and weapons. The base design was not meant for combat, and it's not meant to be taken seriously in a real fight because it was not originally built for that purpose. As for the G-Self, its design was meant to be alien and weird. I do think it looks too round and smooth, but I think it's a neat design. The backpacks I don't see the issue with, as the visual clashing with the rest of the design is kind of intentional from a design standpoint. The backpacks are rushed out by a military that doesn't know much about the G-Self, they don't have time to design things to look nice or match it color scheme wise. The purpose of these backpacks is to serve as functional support equipment, all functionality over form.


On to some more spoiler centric complaints. (skip the next two paragraphs if you haven't seen it and wish to remain spoiler free) Bellri joining a group of pirates early into the series and fighting with them instead of his home country is something people say is bad writing, but I kind of just question what makes them think that. Bellri once with them sees the possible threat of some kind of world war breaking out, and they're holding two of his friends hostage, he has no choice early on, but decides to work with them so he can stop whatever coming conflict himself. And it's not like he doesn't try to return home, in one episode him and his friends plot an escape with them stowing away on one of the support craft while Bellri fights. Joining forces with them he still refuses to officially be listed among their ranks despite getting offers for high ranking positions due to his skill with the Gundam. His siding with them is completely believable because it is the only option where he can probably stop this war from breaking out. Next is some gripes I personally have. Next is our studio mandated Char adjacent/Char clone Captain Mask, who is a very blatant Char clone. They give him a canon reason to wear the mask, that being that the mask is a prototype that gives him better vision and spatial awareness in combat, but it's limited to him because he is merely testing it before it can be produced further. Sounds fine, I buy that. They make it super obvious who he is from the moment we first see him in the mask and even more so when we meet some of the characters around him. Yet it treats it like this mystery and the other characters don't know. I actually appreciate this because letting us figure out ourselves early on and making the other characters find out later is a fun narrative tool that makes it interesting to watch other characters figure out his identity. However this character's reason for adopting the captain mask persona is because they are jealous of Bellri being adopted by a privileged family as a child and that with the G-Self he poses too big a threat to the balance of the world and he will become a dictator. He says he came to this conclusion while being friends with Bellri, but this is where I have to voice my own grievances. Nowhere at all in the series before he became captain mask did he show any kind of contempt or jealousy towards Bellri, just occasionally saying that he was lucky or it's a coincidence that so and so thing happened to or worked out for Bellri. The guy was established as one of his closest friends too, and there is nothing even suggesting he has a reason to betray him or that his life has been really hard. They don't build up to or elaborate it on it at all until after, and it kind of doesn't make much sense. Even the audience would probably get confused by this because knowing who he is but not his motivation for the first three quarters of the series, his actions as Captain Mask just doesn't make much sense at all until then, and even then the pay off isn't terribly satisfying beyond a final battle between Bellri and Mask. Mask teams up with the faction that wants to do the titular "Reconquista", but that makes his point about him wanting to stop Bellri because he will become a dictator to be kind of hypocritical, since "operation reconquista" involves taking over Earth as its first step, something a dictator would do. Maybe a full 52 episode version of this series would have built up to this and made it more interesting, but we'll never know. Mask's love interest is initially a member on his crew who was looking for her boyfriend and pieced together he had become Mask while she was working with his crew. She later teams with Bellri and everyone to do a raid on the place where the G-Self was produced and she steals an experimental Gundam unit in the raid. She goes back to Mask, reveals she figured out his identity and then simps for her boyfriend so hard she willingly does whatever detestable stuff Mask wants just because she loves him so much. All this despite the fact that Bellri and the main cast helped her get that experimental Gundam unit, she could very well have died if it wasn't for Bellri and the main cast only a few episodes prior, and yet she'd still be willing to turn a blade to them because Mask said so, all in the same day she went on that whole adventure with the main cast. Part of it is the pacing due to the show being cut in half during production, I know, but the writing of that whole thing to the core is kind of just weird, and makes her kind of unlikable in the final couple episodes, especially when she has been established as a close friend of one of our female leads and a nice character. Again, maybe this would have been handled better if Tomino got to make the series a full 52 episodes, but we'll never know.




Lastly is one thing that really rubbed me the wrong way. Near the end of the series the faction that tried to carry out the titular reconquista is defeated and Bellri uses the G-Self to declare an end to the fighting and he forces everyone to stop, then everything is at peace. Some of the important characters of this faction died only minutes before and the show didn't make it seem like a sad thing, but then they redeem the one who survived off screen and make it seem like a good thing she is now at peace with everything and lives happy. So wait why didn't Bellri stop the fighting before the others needlessly died? Literally minutes before Bellri forced everyone to stop fighting she watched in horror as her best friend was killed, and then minutes later in the epilogue where we see the characters after the events of the series, she is happy at starting her new life. Her best friend dying was completely avoidable and stupid and she is just so calm about the whole thing. Why were they even fighting then if there was no reason to? The resolution overall to the conflict is nice, but it also works in invalidating some of the characters who had died in this final battle and makes it seem like things could have been completely avoidable if they just talked or if Bellri just acted sooner. This is really just me nitpicking, but it doesn't change that it is kind of weird. The execution in particular does not help, and only make this whole thing feel worse. If I watched my best friend die because the person who called an end to the fighting didn't do anything to stop the fighting until after she died than I would be sad and upset, this just seems weird to me and is my biggest gripe with the ending. Rather than leaving me happy and satisfied, I just felt like Bellri was an idiot for not stopping the fighting sooner and I had to watch some characters die unnecessarily. Gundam having the balls to let anyone, even members of the main cast die off is something the series is famous for, so this isn't as big a deal as I am making it. There is a twist involving Bellri and another member of our main cast half way through the series, and it is an interesting twist that adds to their backstories, you probably know what I am talking about if you have seen it. It's a cool twist, but it is also not expanded upon much, nor is it built up to that much. This leaves it not as impactful as the show makes it out to be, and it doesn't have too great an impact in the grand scheme of things. If you cut it out, very little of importance would actually change. They don't elaborate too much on it, even though from what it explained it should have much bigger consequences. It seems like it was going to lead to a separate conflict involving the moon and whoever rules that, and if that was the case it was probably cut at whatever point the show's episode count was probably halved early in production, leaving our only major antagonist from the moon being this lovestruck fleet commander we see in several episodes who is in love with a jerkish ace pilot with a death wish. She is a fun antagonist to watch, but it just feels like her stake in everything is small and unimportant. Her absence for a large part of the last chunk of the series seriously hurts this too. The finale to her arc is supposed to make her seem crazy or like a tragic character we are forced to watch, but it leaves little impact aside from "Is she really? oh... okay then..." Like I said, the whole thing with the moon was seriously cut down so we could fast track our way to our characters meeting the Reconquista faction and better establishing them. If the show was a full 52 episodes, this moon part of the plot would probably be much better fleshed out. Seriously Sunrise puts Tomino on this pedestal and always talks about how amazing he is and all the good he has done the franchise, how it couldn't have been possible without him and how amazing his stories are, etc. However it is really hypocritical when they have gotten in the way of nearly every Tomino Gundam production since Char's Counterattack with studio mandates or meddling and interfering, as well as studio politics of some kind. I can completely understand why Tomino apologized for making this series and saying "I didn't think it would be this bad."


Now for things I like about the show. I love the character designs and how much they don't look like Gundam character designs or mecha anime character designs at all. They look very expressive and pretty stylized and I really like that. They look a bit bouncy and very energetic, which can be seen in many areas of the animation in some scenes. The only designs I'm not huge on are the ones that look like JoJo rejects introduced late into the series. The whole aesthetic overall with this show is very pleasing to the eyes, blending modern animation and mechanical designs with these stylized characters is neat. I love the setting and the look of the world here. It looks stunning and just gorgeous. Any shot where you just see the cities from far away or any shot in space, the locations here are just so neat and good looking. The overall look of this show is something I just love, it has it's own unique visual style and that is one thing I just love about it. The opening theme "Blazing" was written and performed by Japanese pop rock duo Gardenelia, and apparently they submitted it late or there was some kind of issue with the song, but it lead to some issue with the creation of the intro, though I've also heard contradictory statements saying this was with the second intro theme "Futari no Mahou" which was performed by pop singer May J. Regardless of whatever issues I love the OST to this show. "Blazing" is a fun and energetic rocker that really does a good job at getting the viewer hyped, and "Futari no Mahou" while often overlooked is a beautiful adventurous symphonic pop song that represents the spirit of this series very well. The credits theme to this show was once again co-written by Rin Iogi (the "person" who wrote or cowrote a theme song to every Gundam series Tomino ever worked on) and Yugo Kanno, and the entire credits sequence is the most Rin Iogi thing to have ever existed and I mean that in the best way possible. I don't know why but seeing all the characters dance together joyously regardless of nationality and the show's conflict with this credits theme playing is just something that gives me dopamine. The credits theme "G no Senko" performed by Daisuke Hasegawa (most famous for contributing to the JoJo's Bizarre Adventure soundtrack) is one of my favorites in the franchise, and that's some stiff competition, as Zeta, Gundam X and Turn A all have songs up there with it. The song is just cheerful in a way that represents the series quite strangely yet well. I just love it. It and the whole credits sequence is a neat thing that shows the more adventurous and less dark tone of the conflict of this series compared to literally every other project Tomino headed in the franchise. The whole series just feels like an adventure. Bellri wants to find the source of the Gundam in hopes of finding the answer to stopping a new war from breaking out, and it's an exciting adventure from location to location as we see very interesting places that we've never seen in Gundam. The whole blending tonally and stylistically of old and new is a fun thing too. This show in so many ways really carries Tomino's idea that Gundam is a series passed down generationally and needs to thrive in the hands of younger audiences and creators as it the franchise gets older, all while serving as a neat capstone to his time with the franchise. A lot of these action sequences are really cool, it's always fun seeing what backpack the G-Self is going to use next and how it will be used in combat. I love how energetic and expressive these character designs are. They just look so expressive and unique compared to a lot of designs found in other works in this franchise probably more expressive than the characters in any series made after Turn A Gundam. This all plays into what I said before about this show's unique visual identity being one of my favorite things about it. I love the overall presentation of this show, it's really well done considering a lot of this show's faults and shows the strength of Tomino as a director quite well. The fights and action scenes are mostly really good. The different back packs on the G Self make for interesting fights and the unique designs are all really fun to see in action. I like the characters, they develop our main cast well enough and I understand a lot of the my problems with the lack of development for some and for most of our supporting cast is due to the show being cut half early in production. The UC references while small really reward people who watched previous UC shows. For example there is one character in Victory Gundam who heroically sacrificed himself in a suicide charge with his battleship, and we never know his real name, as he used a code name throughout the entire series, but he says if his sacrifice helps The League Militaire win he will adopt his code name as his real name and that it will live on forever as the name of a legend. In Reconguista in G there is a mobile suit with the same name as his codename. That is such a small detail that I just love and only hardcore Gundam fans or people who love Victory Gundam would get it. It helps show Tomino really did know what he was doing when he made this show.




Now onto the next thing. The second article I ever posted on this blog was my article explaining things I liked and disliked about Zeta Gundam's compilation films. If you haven't read that article, please don't it is a mediocre unresearched slander piece with me just finding excuses to hate on something I passionately dislike. The gist of it is that to celebrate the 25th anniversary of the franchise Sunrise hired Tomino to comeback and compile Gundam Zeta into 3 films that not only make it more self contained, but add new animation to scenes he wanted changed and remastering old animation. They only remastered roughly 20 or 30 percent of the animation and they butchered the story of the series, making it kind of crappy and ruining a masterful series. They announced back in the mid to late 2010s they would be reanimating the final episode of Reconguista in G and later near the end of 2018 he announced a Reconguista in G film project. This would compile the series into 5 films with some newly animated sequences. They were released starting in 2019, and finished releasing in august 2022. Most of the pictures you've been looking at while reading this article are actually key visuals from the posters to these movies. I've seen them and I can tell you that it is an interesting way to watch the series. I wouldn't say it is better, not by a longshot, but it streamlines the series into a much more concise viewing experience and fixes some of the complaints people had with it. The new stuff is not as noticeable as you'd think except in the final couple films. No, none of my issues with the ending are fixed, the story is more or less the exact same, but with many mistakes and poor writing decisions kind of smoothed over. I guess if you liked the series this could be a fun companion piece to watch after or maybe wait a bit and then rewatch it like this? The movies seem kind of pointless actually, since the show was already pretty short and briskly paced, the most these movies do is cut out a lot of the stuff that are clear symptoms of this series being cut in half during production, so maybe that was the point? I'd say they're a better way to watch it, albeit less complete. If anything though these movies are validated for at least one thing. Once they realized they were exhausting the original series' soundtrack Tomino realized they needed a new song, and one of the people working on it saw the poster to the second film and said "doesn't it remind you of Dreams Come True?" or something to that effect, and Tomino reached out to their producer and songwriter Masato Nakamura, who had interviewed Tomino a decade prior on his radio show. Nakamura agreed to take a break from their 30th anniversary tour to do a soundtrack single.. For those of you who don't know, Dreams Come True is a very famous and popular J pop band most well known for doing the soundtrack to "Sonic the Hedgehog" and "Sonic the Hedgehog 2" on the Sega Genesis. That's right the people who did the Green Hill Zone music did the theme for the second and third Reconguista in G compilation films.


Their song "G" is a very fun and sleek J pop song with an electronic sound that makes it sound modern yet kind of futuristic. It is great and one of the best Gundam themes done in recent memory. Nakamura had said despite never having watched Gundam back in the day, it was so omni present in culture back in the day that ever since its premier in 1979 he has been deeply rooted in the culture surrounding the series because everyone he knew was super into it and he kind of absorbed a bunch of Gundam knowledge through osmosis and knew he had to jump at the chance for Dreams Come True to contribute Japan's biggest anime franchise when the opportunity presented itself. Absolute legend, and the song contributed was great. It doesn't stop there, Daisuke Hasegawa was brought back to sing a new theme for the fourth and fifth films in the series, that like "G no Senko" was written by Rin Iogi and Yugo Kanno. This song "Coloring by G Reco" is much more fast and energetic than the previous song Hasegawa did and it's great too. I don't like it as much, but it is great and keeps up the trend of Reconguista in G having an awesome OST. Kind of sounds like "G no Senko" meets "Soldiers of Sorrow", which I'm 90% sure was intentional, and only makes me like it more.

"Gundam Reconguista in G" is a weird show. It's made for new viewers while carrying over many aspects of classic Gundam and forgoing many others. Tomino really wanted to just make one more series showing younger audiences the appeal of Gundam when previously they may not have been able to relate to classic Gundam. Because of this the show turned off some long time and hardcore fans, as well as a lot of western fans who just didn't get it, and that's fine. Unfortunately though it didn't seem to be all that successful in attracting new viewers. The series isn't perfect and it isn't trying to be. Tomino had a set mission when he made this series and I think he accomplished it decently well. Yes it has its short comings, you'll notice I had quite a lot to say about my own issues with it, but still I really enjoy the series despite its flaws. The style, the action scenes, the soundtrack, so many things here just work even with many things holding it back. I wouldn't say it is the most beginner friendly entry into the franchise nor is it one of the best, Tomino's story telling is on display doing a lot of good, but also on full display at some of its worst too. If you want to check it out go ahead, just go in with the mindset that it is different if you are watching it as your first series or that it is not going to be like classic Gundam if you are one of those people who just love classic Gundam. I will always be ready to go up to bat for this series. I for one love this show and it's unique visuals, and think that regardless of flaws it is a misunderstood series that deserves a lot of respect. It gets a 7.5/10 and ranks probably as my fifth or sixth favorite Gundam series.


Saturday, April 29, 2023

The Return of the Blog and status on future articles

Yes everyone I'm back. I went on a vacation and when I came back my computer broke while I had yet to finish two articles in the works. It seems to be in working order again so I can finish those articles and get back to my weekly uploads. Thank you for bearing with me. Excuse my brevity, I wrote this on my phone.

Planned articles

UC Breakdown part 5: Gundam Reconguista in G series review (next week)

UC Breakdown part 6: Turn A Gundam series review

VERY LONG tribute article dedicated to Meat Loaf and Jim Steinman

Has TK Learned? TK after brushing off his cancellation and TM Network's comeback (won't come out until June when TM Network's new album releases)

UC Breakdown Part 7/bonus part: Crossbone Gundam manga review (no idea when this is getting done)

Gundam Witch From Mercury series, my thoughts (will be written when I get started on watching it, which will come some time after it finishes airing)

UC Breakdown part 8: Gundam Hathaway: Son of Bright Movie review (will be written whenever this movie comes out)

Why you should listen to B'z

Albums I love that people hate

Why you shouldn't make an RYM account, my history with RYM and why I can't get away from it


Saturday, March 11, 2023

My breakdown of the end of Gundam's Universal Century part 4: "Mobile Suit Victory Gundam" series review, or how Victory Gundam tears people apart

Getting into the Gundam franchise there was one series that cemented itself as my favorite piece of media ever, that being Zeta Gundam. The show captured my interest in a way no other movie or series has since or probably ever will, using great characters, great writing and a cool concept. The revolutionary original series that took off due to the immense success of toy sales was wrought with production issues, and once animator, character designer and story consultant Yoshikazu Yasuhiko was overworked and hospitalized it just went downhill from there. Tomino spent the first few years of the eighties compiling the original series into 3 films, changing things to make those the canon way of experiencing the original series, and replacing that series, which despite being revolutionary, suffered from poor pacing, bad animation in some episodes, weird writing in some episodes, and many episodes feeling like filler. That original series for all it's innovation and success was a stain on Tomino's record as far as he was concerned, and whether or not he would continue working on the series or leave it as a one and done, Sunrise had no intentions of letting their new money maker rest. They tried a few times to get a sequel made but it never worked out until Tomino agreed to come back and took his sweet time making a proper series that would show the franchise at it's best: "Mobile Suit Gundam Zeta". However writing it he got a serious depression that he took out on the characters and other aspects of the story while writing. While in the end the protagonists achieve their goal, it's hard to say for sure if they even won. He helped get out of his funk when making Gundam ZZ, a more light hearted show that saved most of the darker story beats for the second half, and then he wrapped it up with the "Char's Counterattack" film. Ban-Dai began owning more share of the franchise around this time, which next lead to Ban-Dai and Sunrise putting so many mandates on the soft reboot "Gundam F91" that it was forced to become a movie with very weird pacing. This was what started leading Tomino to another serious depression and his next Gundam series, which would be one to rival Zeta as the darkest Gundam series.




"Mobile Suit Victory Gundam" was the second and final soft reboot for the franchise before Tomino had enough of the studio meddling and left the franchise all together, leading to Sunrise and Ban-Dai agreeing to hard reboot it right after he left in 1993. It is very much the most Tomino of all the Gundam sequels he directed after the 80s, the influence of Space Runaway Ideon and various other works can definitely be felt here. Victory is not exactly a forgotten Gundam series, as it is held in high regards in Japan and the V2 Gundam is one of Kunio Okawara's most famous mech designs in the entire franchise. However the series never got an official western release until a few years ago when a company specializing in releasing anime DVDs in America had finally released the series on DVD in the west. Victory also stands as one of four mainline Gundam series to have never gotten a dub. I've gone to cesspools like Reddit and some Gundam fan made Discord severs to gauge fan opinion on the series here in the west. The results were overwhelmingly that they had never seen it, and those who did complained at the high body count. Another was that the series "introduces women just so you can watch them die before getting any development so they can force you to feel sad" and many used that as an example of why they thought this show was sexist. Another complaint I saw was that it rehashes the original series with yet another earth versus space conflict, and the last complaint I saw frequently was that the show was too cruel and too sad to the point that it made the series kind of hard to watch. I'll address all these after I get through the story synopsis and while I explain some of the behind the scenes stuff. 


So in UC 149 up in space a set of colonies have declared themselves independent from the Federation, (Where have we heard that one before?) ruling themselves as a matriarchal society under the rulership of their newtype queen Maria Pure Armonia. A political faction established as an extension of Maria's rulership lead by Fonse Kagatie executes the corrupt leaders of the nearby colonies with the guillotine in a show of power and fear, then they declare themselves The Zanscare Empire. They decide to invade the earth, with Maria declaring all the old corrupt male leaders in power there are the reason for all the pollution on the planet and all the conflicts that have plagued the Universal Century. In UC 153 (60 years after "Char's Counterattack" and 30 years after F91") Zanscare's elite military unit the BESPA Yellow Jackets are invading earth with very little resistance, with the very weakened Earth Federation refusing to take action in order to avoid another war and hoping to be met with mercy if they don't respond, as they simply don't have the strength or the resources to take part in one. However a group of people from The Earth Federation who can't sit by and watch Earth get invaded team up with all the resistance fighters around the globe trying to stop Zanscare, and together form The League Militaire, with the goal of stopping them from invading earth and maybe stopping Zanscare for good. Uso Ewin (the youngest Gundam protagonist ever) lives alone with his best friend Shakti on a farm he grew up on waiting for his parents to return. While paragliding he accidentally finds on his farmland a Zanscare prototype mobile suit made for gathering test information and he captures it because he wants Zanscare to get out of his homeland. In doing so he meets a League Militaire group being hunted by Zanscare. They are in search of a secret factory in the area where they are building a new Gundam to serve as a symbol of hope to those on Earth and as their ultimate weapon against the Zanscare Empire. Uso grows attached to them decides to protect them in place of their lone pilot Marbet, who can't fight because she sustained a serious injury in combat. Uso eventually decides to join The League Militaire and their quest to stop Zanscare once and for all, quickly becoming a strong pilot with his newtype abilities.




That's a synopsis that explains backstory and premise without spoiling anything beyond the fourth episode. Now I am going to bring up other bits of in universe backstory and some minor scenes beyond that in my rebukes here, so if you wish to remain completely spoiler free I understand, and you can skip this paragraph if you wish. Anyways on to the criticism that this is rehashing the original series' earth vs space independence movement. Zeon's goal was to gain their independence, and later to destroy The Federation once the Zeon leaders with more fascist and bigoted ideologies took power, which lead to the attempted invasions on earth. It was an entirely militaristic war with one faction against another. Zanscare is different. They want to claim the earth for themselves and rule over it with their matriarchal system. They wish to claim the earth and take it for their own. Zanscare wants to completely uproot the civilization already on earth and take the planet as their own home. On top of this Zanscare is a lot more brutal than Zeon in their tactics and the leadership works much differently. This actually leads in to part of the second criticism I wanted to rebuke and that is that the series is sexist. The basis for this argument (or one of them anyways) is that Zanscare's leadership is made up of radical feminists and they are treated like the bad guys and made to be intentionally despicable. I must say that this sounds like an argument made by people who didn't pay attention to the series, but it is shown many times that Queen Maria Pure Armonia is a benevolent ruler with the unusual newtype power to heal people. In every scene she is shown to be very compassionate and loving. The show doesn't exactly treat her like a villain, and she even goes against the other leaders' advice to do what she feels is right, even when it actively hinders Zanscare's military and government. In the first scene where we see her, we see her second in command and leader of Zanscare's military; Fonse Kagatie, lie to her about the Bespa Yellow Jackets' atrocities and lying about taking measures to prevent civilian casualties so that he can make it look like Bespa is completely in the right. Fonse is also later implied to be the brainchild behind most of Zanscare's actions and was the one who pushed Maria to form Zanscare. It becomes blatantly obvious he is manipulating her and the public's trust in her to further his own plans to invade earth. Before you act like this is some major spoiler, if you were to take one look at this man and didn't think for a second the manipulative, menacing, bald and tanned elderly guy with the pure white mustache, large robot eye and weird looking cane was the real villain just going off his appearance and first scene alone than you are someone with bad foresight or you are seriously dense. Also in the wrong is the Federation, the one world government led by old cis males who are choosing to do nothing in hopes that the people in power in the government will be spared the wrath of Zanscare, showing that they do not care for the civilian populace. Zanscare isn't bad because of their feminist agenda, they are bad because this man is using it to further his own goals. Fonse is ultimately not touched upon too much beyond his connection to Maria, meaning we don't know much about him. However we can learn more by looking to the Crossbone Gundam manga. Crossbone reveals far from Earth the colonies around Jupiter (a place seldom touched on outside of Crossbone) have long planned to invade earth because they struggle for resources while earth is plentiful in water and oxygen. In the fourth Crossbone manga: "Crossbone Gundam: Ghost" it is revealed that Fonse Kagatie was from the Jupiter Empire and helped restructure them following their collapse, also touching more on him finding Maria and putting her in power. It's unknown if Fonse being from the Jupiter Empire was an idea Tomino himself had or if it was one Yuuichi Hasegawa came up with to tie together the stories of F91 and Victory together, but it makes too much sense to just discard because explains so much perfectly. It only cements that Fonse was using Maria and Zanscare to further his own goals, which for all we know could have been pro Jupiter. The other evidence people use as proof of this show being sexist is that they introduce a lot of women who "are basically just there to die". A lot of people really like Zeta, but then get mad at Victory for rivaling it in body count and start complaining about killing off some characters before you even get to know them or see them develop. Excuse me but isn't that also how it often is in war? Good people die out on the battlefield all the time before some of their fellow soldiers ever get to bond with them, that's just how it is. Tomino is known for trying to make the audience see and feel the impact of war, this isn't a new thing. While all of the character deaths in Zeta were impactful and happened often at unexpected moments, Victory's are more common, but what particularly makes them impactful is that we see everyone dwell on it for awhile and really see it impact them. Every death weighs heavily on Uso because he is literally a kid. We also see sexist people within Zanscare who mock the League Militaire for having a fighting force full of women and children. They're not just wasted characters because even those who die early serve a purpose narratively, and many act like big sister figures to Uso. This is a silly argument to assume Tomino was writing this show to be sexist when things like the Shrike Term serve to show us women as some of the best and most elite pilots in the war, especially when we got near the end of the series, and the pilot of the Zanneck and Gangaozo is a woman who racks up a massive number of kills. The whole idea that this show is pushing a message of the weakness of women and their power over men is misunderstanding the show, when the climax was clearly trying to tell us that the problem was the abuse of power, the abuse of people's emotions and beliefs. Misusing a movement to selfishly further one's own motives. This abuse of feminism from bad actors and extremists leading to the outright rejection of it is something relavent today actually.

People like to crap on the mechanical designs, and there are multiple sides to this argument. The canon in-universe explanation for the weird mechanical designs is because The Zanscare Empire is from space and their mobile suit designs had forgone any conventions of the past mechanical designs we know. Crossbone Ghost further explains that Kagatie had inspiration from The Jupiter Empire's Mobile Suit designs, which themselves were reimaginings of Zeon mobile suit designs that were really far removed from their inspirations in order to work with the limited resourced Jupiter had, and this does make perfect sense. The designs of Zanscare's grunt suits look like if you took the Den'an Zon (weird Darth Vader looking grunt suit used by the Crossbone Vanguard in F91) and then you kitbashed it with parts from other kits that just do not go together at all until you do some heavy painting and customization work. Kunio Okawara (the greatest mechanical designer to have worked on the series) designed some of these himself too. They all took after the basic early grunt suit Zanscare used: the Zolo and then built on it from there in new ways for most subsequent Zanscare mobile suits, and the designs are neat. They look weird and alien, which was kind of the point. However the real life explanations for the mechanical designs is another story. It's been a known fact that Tomino was tired of Ban-Dai and Sunrise's mandates they put on his Gundam projects since "Gundam ZZ" ended. They demanded a child protagonist to try and attract kids to the show, and they mandated it be able to sell toys. Tomino got to a point where he wanted the mechanical designs for Zanscare's to be as weird as possible to sabotage toy sales as his way of spiting Ban-Dai, who were hoping the show would revive the real Gundam model kit range, which was falling behind the SD Gundam model kit range. To an extent I am at least glad Okawara's design philosophy of most everything you see on the design serving a functional purpose was still present here, while still maintaining the weird and unmarketable look that Tomino wanted. I like some of the designs, but part of that is just that I am attached to intentionally ugly designs like the Gottrlatan. However I do completely understand the hate for the Einerad and the Twinrad. They're basically a big tire (tires in the case of the Twinrad) with guns on it that a mobile suit is supposed to ride in. Every time a character fighting for The League Militaire takes one and starts using it someone working for the Zanscare Empire is seen soyjacking over it and gets upset, which is stupid because it is a dumb design itself that has limited practical use outside of earth yet was still widely used in space. Marbet and Uso repeatedly say when fighting them "tires shouldn't be used in space" or "tires shouldn't be used on water" as a criticism of their design, meaning that yes everyone making the series was aware it was a stupid idea and the protagonists were aware of it too. It was all part of some grand biker inspired design by a general at Zanscare who was a biker before the war and wanted to implement that into his fighting style, which admittedly is kind of funny. (I'm not joking) It's a fine canon explanation and serves the series well, but it doesn't change the fact that it is a dumb design. I also see some hate directed towards the idea of beam rotors, I also used to hate them, but I understand enough now to come to their defense. In Gundam it is known that no mobile suit can maintain continuous flight in the earth's atmosphere or in a space colony unless it has a transformed mode that allows it to do so. While the idea of helicopter laser blades coming out of your MS's arm and holding it above you to fly is stupid on paper, it is surprisingly practical because it is a way to achieve continuous flight, and you could make the argument that some grunt suits made for use on earth by Zanscare do have transformed modes, but they work weirdly and depend on the rotor to fly. F91 introduced us to the concept of  beam shields that come out of your MS's arm, and beam rotors can still serve that same purpose in combat as a beam shield, as well as being used offensively to cut things, so I don't see much issue. I think Zanscare's designs just make sense considering not only have they taken example from how The Jupiter Empire designed mobile suits, but also that nobody among Zanscare's higher ups really knew earth or had been there so they didn't quite know how to make mobile suits specifically for atmospheric combat, leading to ideas like the beam rotor. It's a really neat idea that separates their designs from those rushed out by Zeon during the war. My only personal complaint with the designs is the emphasis on a lot of these designs having transformations where they attach and detach arms and legs for different jet forms, and I think it is kind of stupid. Docking out of your arms and legs to go into a jet form is fine, ZZ and Zeta showed this quite well, but Uso frequently launches in just the core fighter and after a little bit needs to go through the trouble of docking with the arms and legs separate while under enemy fire before properly using the Victory Gundam. Why doesn't he just have it docked as the Victory Gundam at all times unless it's needed as otherwise? They're constantly being hunted, it would be best to always be on a level of light combat readiness, Victory Gundam included. So much trouble could have been avoided like this. It's a small thing, but one that personally annoyed me a couple times in the first dozen episodes, since the only reason really given for it to be undocked is the ease of transportation when not in combat.



I also see people complain about the oppressively depressing atmosphere of the show. For all it's darkness, Zeta was not like this during most of it's run and it even gave us some classic memes. (Who here remembers when the Zeta Punch meme went viral on YouTube in the late 2000s?) Victory on the other-hand doesn't even let you celebrate the death of an enemy captain they spend episodes building up as some unredeemable jerk, every death has this impact that is felt by the other characters regardless of side, and I like that. One of my favorite things about the very much underrated Gundam ZZ was that they would introduce small characters, they would take an episode or two to build them up and then when they wrote them out you felt bad or sympathized with them. Victory does this too with a lot of characters we see, and it gives a very human perspective on one of the most brutal wars in the entire franchise. For this reason I think Victory does the best job at showing us that there are good people on both sides of the war and how war can wear down someone to the point where they are unrecognizable. The latter point is talked about in depth in my article talking about the character Katejina Loos. You can think of that article as kind of a companion piece to this one, but be warned I spoil Katejina's entire arc in that article, but I tried to shed light on her purpose on the story because she is so misunderstood. Last thing is the accusations that Chronicle Asher is a Char clone. Yes he serves a similar narrative purpose, but he is Queen Maria's brother meaning he has direct relation to the bad faction. Chronicle also has an in universe explanation for wearing the mask, that being that he hates the air on the earth's atmosphere and his mask helps make it more bearable for him (a neat thing brought back later by Tomino in Turn A Gundam). Chronicle is also very far removed from any type of rival character we have seen in the past before, with the exception of Glemmy Toto. Chronicle a big try-hard whom for all his talents is looked down on by most of his superiors. Someone big headed for their blood relations getting them to their position of power. He's strong and intimidating, brutal and even selfish, but in reality he is kind of pathetic and stupid when you peel back the layers of his character. I like Chronicle, but a lot of it is because how he is written and in a "love to hate him" sort of way. You spend the entire series wishing death upon this man, and basking in the schadenfreude and I fully believe that was Tomino's intention. Some people just can't be redeemed and are just so dead set in their ways and what they believe, especially when driven by pride or ego. One complaint I don't see people talk about enough is the editing and pacing. The pacing is mostly perfect in the series, but there are some moments where it feels off, specifically in the first few episodes and this brings us to Exhibit A of Ban-Dai and Sunrise's studio meddling hurting this series. As explained in my synopsis, Uso stole an experimental Zanscare test mobile suit called the Shokew, and he uses this early on in the series, which is good because its made to be a beginner friendly mobile suit, because it's a test suit made for gathering information on the new tech used to make it. However Ban-Dai (being a toy a company) had toy sales on the mind and were displeased with this. So they aired Episode 4 first in order to let people see the titular Victory Gundam in the first episode. I know what you at home, a sensible person, is probably thinking. "If I want to watch it I'll just watch episodes 2, 3 and 4 first and then watch the first episode fourth." or "They probably restored the proper episode order on a DVD or Laserdisc release." Let me tell you both those lines of thoughts are wrong, and it's not your fault. For better and for worse they edited footage from another episode over episodes 2, 3, and 4 to make those episodes flashback episodes. This means you cannot properly watch the episodes in the intended order they were meant to be watched, because the first five episodes had to be done in this stupid way. This means rather than getting proper introductions to these characters, (Uso's introduction is handled well like this, I admit) it presents it like we're already supposed to know who Marbet, Shakti, Odelo, Katejina and the old men are, and I haven't even named all the characters watching it like this thrusts onto you. I tried watching it in order of 2, 3, 4, 1, 5 just to see how it was, but this order feels wrong because of how they edited and presented the other episodes. What they did is slap an irremovable band-aid on a problem they created that wouldn't have even of been there in the first place if they didn't mess with things. This makes starting the show kind of difficult in a way, but once you get past it everything else is fine. The overall delivery of information does get weird at times, but it's not much of an inheriently bad thing.


This last complaint is something I actually love the series for, and that is the fact that its unhinged compared to every other Gundam series. Tomino at this point was trying to see what he could get away with while doing the things he was mandated to. This lead to BS like some of the biker inspired mechanical designs, the guillotine, the Neneka corps, newtype superweapon developed as part Zanscare's endgame and a bunch of stuff I can't talk about without giving spoilers. Seeing Tomino take the series as far as he could on what at the time was his last hurrah for the franchise, it was something really interesting that I commend the series for. I see some people complain about the newtype superweapon at the end of the series as a goofy or stupid concept. If you like Unicorn, you have no right to talk, because Fukui introduced so much weird BS surrounding Newtypes and psychommu, that in many ways it is more ridiculous than this super weapon at the end of the series. If you can't suspend your disbelief for this superweapon, but you can for Unicorn completely changing the lore surrounding Newtypes to fit its message and try to retroactively give so many deceased characters a happy ending, than you are one strange person. A lot of people also have this common misconception that Victory was made up of ideas from F91 and the original planned series for that, which is simply not true if you know the behind the scenes for both projects, but some ideas were definitely reused. In F91 they find a baby who's mother was a casualty in the attack, so Cecily saves him and Dorothy ends up helping to take care of it in the background of a lot of the film's scenes focusing on the protagonists. In Victory Gundam Uso saves a baby while trying to stop Zanscare from leveling an entire city in Prague, and Shakti is commonly seen carrying him around and caring for him throughout the entire series, that's just one of a few examples. If you have an example of this I didn't mention please comment it. I do think Victory has its fair share of issues, (No Gundam show is completely perfect, but some are close) but overall I really love it and it stands in my top 5 for sure. Its highs are doing backflips on the Everest summit, its lows mostly come down to preference. Showing it to someone who has never watched much Gundam before I introduced them to the franchise, they seemed less interested in some of the scenes developing a lot of the supporting cast, which is understandable since I know most people are going to mostly be interested in Uso and all the characters in relation to him, but the show has a pretty large cast for better and for worse. The original series had a big cast too and that was hit and miss. Do any of you who actually watched the original Gundam series or its compilation film trilogy and none of the spin off manga seriously remember characters like Omur Fang or Job John? Unless you read Origin or keep up with all the manga like I do, I doubt it. I know this may sound weird, but when you get to a point later in the show where a good number of the supporting characters are just gone, it becomes a lot more focused on a main group of seven or eight characters who each get plenty of time to grow and develop, which actually makes the show a lot better. Seriously the show gets quite a bit better in the second half, and I already thought that first half was already great, so that made this rewatch even more enjoyable in the home stretch.



Time for the easy breezy part, which is talking about things I love. The oppressively grim atmosphere prominent in the show does little to keep the energy down, particularly in the fight scenes. The action sequences are awesome and very well done, as should be expected of a Gundam series directed and created by Tomino. By this point in the timeline technology has gone really far. (it's been sixty years timeline wise since "Char's Counterattack" after all) The nuclear reactors powering mobile suits are much more volatile and powerful. Blowing one up causes a mini nuclear explosion, which in space is no big deal, but on earth it's huge, as that is bad for the environment. This combined with Uso being traumatized over seeing an enemy general attempt harakiri with an explosive makes him decide to only kill as a last resort or if the situation really needed him to. Meaning in most fights he intentionally tries not to go for lethal blows or anything that would blow up the enemy machines. (The latter of the two is for obvious reasons) For as dark as this show is and all the comparisons to Zeta, Uso is a new kind of protagonist compared to Kamille. In Zeta, Kamille was kind of a mentally unwell autistic teenager who was pushed over the edge at the start of the series. In Victory Uso being a child means he still has that childlike sense of wonder and optimism. Uso is repeatedly broken down by this show and he consistently gets back up and carries on because he believes he can put an end to things himself and he believes in everyone. Uso doesn't do things the smart way because he is childish and idealistic, but Uso representing a light of hope in one of, if not, the most brutal war in the franchise, it's something interesting and new that hasn't been attempted in the same way by another Gundam series. (No, Kira doesn't count because he did a lot of things Uso did but worse and more preachy. Get out of my head Seed fans you already live here rent free) I know I already mentioned this, but I love the weird and strange looking mobile suit designs, the Gottrlatan in particular. The titular Victory Gundam is a cool futuristic yet retro looking reimagining of the original Gundam, and the V2 Gundam is rightfully regarded as one of the best Gundam designs in the franchise. I also like some of the other designs like the Gun-EZ. I would buy HG or MG model kits of some of these Zanscare mobile suits if Ban-Dai made them. I love a lot of the characters here. They take time to develop them, and I can understand not getting interested in seeing the development of a character like Faula Griffon, especially since she has very little connection to Uso or any of the main cast at all, but the commitment to developing even some of the most minor of characters is great. This show really feels complete, and by the end I was completely satisfied with everyone's arcs and development.

I just love the animation in this show. It's great and looks nice, and while not as great as F91 (we're talking a movie vs a full length show here) it is some of the best of any Gundam series. Nothing against the animation drawn on computers, Unicorn looks gorgeous and some of the modern Gundam shows drawn on computer like Iron Blooded Orphans and 00 look great, but hand-drawn animation and painted cells will always look better. Seriously I dare you to tell me Seed's animation is better. The soundtrack for this show is great, I love all the opening themes and end credits themes for this show so much, but that's expected of any soundtrack with Rin Iogi's involvement. Now this isn't exactly a spoiler, because they only ever mentioned this in behind the scenes stuff but I just think it is cool. So I have said many times to people that you could consider Char the main character of the Universal Century given the tragedy of his family kicked things into gear, and he is a major character in the first two Gundam series and got a movie named after him in which he was the star. More proof of that is Victory Gundam. Behind the scenes they had made Uso's mother Myra Miguel the granddaughter of Nanai Miguel, who was Char's Love interest in "Char's Counterattack". This would make Uso Char's great grandson and help explain how Uso was a newtype despite being born on earth and having no apparent Newtype relatives seen. However this was never mentioned in the series because Tomino intentionally chose to not have it mentioned in the series at all. It is unknown why, but it seems like Uso and Char being related wasn't his idea so the prevailing theory is that he didn't have anyone mention it in the series because he doesn't like when smaller people on the production team come up with better ideas than him, especially back then. Knowing Tomino I don't doubt this for a second, but it's also a theory with no evidence, so we don't know for sure why it was cut. This means that Uso being Char's great grandson is something never mentioned or confirmed by anyone in universe. Despite being in the Universal Century and having a lot in common with other shows on the UC, it is really an independent work in an era with no real connection to the past Gundam shows aside from a few very small references here and there. There is no returning cast members from previous Gundam projects at all, which was a first for the franchise (unless you count F91) and kind of a breath of clean fresh air. I've no real will to watch whatever Londo Bell is doing post UC 0100, and most of the cast of a show like ZZ would be in their late seventies by this point. I think the problem with Victory and it's era not being particularly beloved is that Ban-Dai and Sunrise have made no conscious effort to expand on it or to try and market and merchandise the series since it's initial airing. Sure they were hands off with Crossbone, but at least they green lit it and it revived interest in F91's era, and even now continue to make manga in that era such as the recent "Gundam F91 Prequel" and the even more recent and popular "F90 Fastest Formula". Hell they even made manga for it right after the film's theatrical run like "Gundam F90" and "Silhouette Formula 91". Sure we've gotten the odd side story manga here and there like Victory Gundam Outside Story" (written and illustrated by the writer and illustrator of Crossbone Gundam Yuichi Hasegawa, who wrote it around the time the show aired), but the only significant and hugely notable thing to expand on this era meaningfully is "Crossbone Gundam Ghost", which is just a sequel to Crossbone that timeline-wise runs concurrently with the "Victory Gundam" anime series. It's a shame, but it kind of makes Victory stand even taller as its own standalone thing. Maybe Victory not being particularly popular overall (Ban-Dai has snubbed it in several SD Gundam Games as well as other games focused on the entire Gundam Franchise) makes it feel all the more special to me. Or maybe because I just love when Gundam takes things really far. ((Update October 2023) However things are looking up for Victory. To celebrate it's 30th anniversary, Gundam Ace began publishing a manga about the character Odelo Henrick, and) Super Robot Wars 30 included Victory Gundam as major and unskippable part of its main campaign.


One of the reasons that contributes to Bandai not doing much with Victory is that the show underperformed compared to expectations and a big part of that is that they set unrealistic standards for the series, as they had with the F91 film. This isn't even mentioning some of their studio meddling I mentioned earlier such as reediting the first few episodes to make them work out of context and so they could air the fourth episode first. Seriously that's a gutsy move not even showing a Gundam until the fourth episode, and Bandai ruined that plan. Modern Bandai would certainly not allow that. I guess old Ban-Dai didn't either judging by the edit. Anyways my point is things like that help made the show's underperformance their fault for messing with it, as well as their fault for placing unrealistic expectations on it. They had hoped the series would totally revive the "real" Gundam model kits just in time for them to introduce a totally revamped version of the model kits that could be built without glue. As I mentioned before SD (Super Deformed) Gundam kits were really popular with kids, and had long overtaken "real" Gundam model kits in terms of sales. Victory did just that, more than doubling the sales of "real" Gundam model kits, but falling far short of the massive quota Ban-Dai had set. The show did really well in ratings, but the show attracted mostly people who had grown up with Zeta and ZZ, who themselves were now adults or teenagers by this point. This success and bringing back old fans was nice and gave the show a huge level of success and a large level of acclaim, but it wasn't the hit among children and new thing to attract new audiences that Ban-Dai had hoped for. Tomino complied with their every demand complacently and it still didn't work. Though to be fair it was obvious that Tomino was just done by this point and was just trying to see how far he could take things before Bandai or he himself had enough. Tomino even had a sequel lined up and ready that, again, was a soft reboot with no big connections to past Gundam projects, but Bandai being unwilling to greenlight it after Victory and his mental health being in a horrible place throughout the making of Victory, it just meant he had to leave and take care of himself.

Ultimately yes, Victory is weird. It is very dark and an interesting portrait into Tomino's deteriorated mental state and deep depression he was in, kind of like how Zeta Gundam was previously, only dialed up to eleven. Victory pulls no punches and leaves a powerful and dark story that is not afraid to do whatever it wants no matter what the viewer might think. It's probably the most graphic series in the franchise, with some of the most brutal character deaths in the series, and it spends so much time developing many of the characters slowly and surely, leading to a much slower paced show that can really reward you for paying attention to itself and past Gundam shows, with the references while sparse, being very rewarding to catch. (Remember what I just said it's going to play a part in next week's article.) Victory isn't for everyone, hell, I've seen some people crap on Unicorn for being "boring" or "uninteresting", which is weird because that OVA was kind of made to be a series for everyone newcomer and franchise veteran alike. So what kind of person a Gundam series is for is kind of a weird question. If you loved Zeta and practically worship that series as I do than you'll probably love Victory. It's a great series that really rewards attentive viewers and people willing to sit and take their time with a show focused on fleshing out so many aspects of its world and characters. I was completely sucked in by the series and 100 percent caught up in characters like Katejina, who become almost unrecognizable by the end of the series. On top of this Victory's development of it's villains and many characters on the enemy faction leads to one of its most gripping and interesting villains, (read the Katejina article if you want a spoiler for who I am referring to) and Chronicle Asher being one of the most "love to hate him" kind of characters in the entire series. This show tries a lot of things, but it takes its time to commit to most all of its ideas and give us an extremely satisfying ending for the series, albeit not an especially happy one. I understand not liking it, but it's such a well thought out and well made series that I can't not love it. To me at its worst, it's just slow and taking it's time developing side characters that less attentive viewers may not care about or forcing the protagonists to face some obstacle that exists narratively to halt their progress, but at it's best it is among the best in the series showing smart writing, gripping drama, some of the most intense action scenes in the entire series, and one of the most explosive finales to any Gundam series. This is all without mentioning that this is the perfect portrait into the mind of a very depressed Tomino and how he seemed intent on making things as crazy and dark as he could. I think it's a real shame this show is looked at as the Gundam show you watch last because it is a dumb sexist thing you watch for completionist sake, when all of that is rooted in misunderstandings. If you really let Victory take its time with you and pull you in, you're in for one of the most rewarding experiences the franchise has to offer. Though understandably the show might be too much for some people, it is more than enough to satisfy me, and earns a solid 10/10. Most of my complaints were small things that did nothing to hinder my enjoyment of the series, leading to it ranking really high among my personal favorite Gundam shows at a solid third place.



TM Network 2024 an end of year retrospective.

I originally held off on doing this, because 2024 just wasn't a very interesting year for the band, but I eventually relented, deciding ...